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Mr. Boom

MrBoom icon MrBoom logo

Overview

Mr. Boom is a Bomberman-inspired party game packaged as a libretro core. REG-Linux treats it as a ports title so you can jump into local or online matches with the same RetroArch pipeline used across the system.

Quick reference

  • ROM folder: /userdata/roms/mrboom
  • Accepted format: .libretro
  • Emulator/Core: libretro: MrBoom
  • System group: ports

BIOS

No BIOS is required.

Game files

Mr. Boom stores its assets as a .libretro package inside /userdata/roms/mrboom/. Feel free to replace the supplied archive with your own build as long as the filename keeps the .libretro extension. The core loads that archive when you select the entry.

Emulators

RetroArch

The MrBoom libretro core exposes the standard mrboom.* options (videomode, ratio, smooth, shaders, pixel_perfect, decoration, and game_translation).

ES setting name Description
mrboom.gfxbackend Choose between OpenGL or Vulkan rendering.
mrboom.audio_latency Increase this value if you hear distortion.
mrboom.video_threaded Enable threaded video for heavier renderers, at the cost of input latency.

MrBoom-specific options

ES setting name Description
global.mrboom-aspect Pick the palette used for team matches (Selfie Native, Color Color, etc.).
global.mrboom-nomonster Disable the monster NPCs for arena-style gameplay.

Controls

The default overlay covers movement, bomb placement, and the join buttons. You can fine-tune controller mappings via the RetroArch Quick Menu or by remapping buttons through the global controller configuration.

Troubleshooting

  • If the core behaves strangely, delete /userdata/system/configs/mrboom/ and let RetroArch rebuild the config.
  • Check /userdata/system/logs/retroarch.log or the standard es_launch_stderr.log for Core-specific errors.