Sonic Mania¶
Overview¶
Sonic Mania is a modern 2D platformer that continues the 16-bit Sonic legacy. REG-Linux treats it as a ports system that launches the RSDKv5 executable with the installed PC data.
Quick reference¶
- ROM folder:
/userdata/roms/sonic-mania - Accepted format:
.sman - Emulator:
sonic-mania - System group:
ports
ROMs¶
Copy the Data.rsdk file from your Sonic Mania installation into /userdata/roms/sonic-mania/. The entry uses this file for all assets, so keep the filename exactly Data.rsdk.
Create a placeholder file in the same folder:
touch "/userdata/roms/sonic-mania/Sonic Mania.sman"
This file allows EmulationStation to identify and launch the game.
Shaders¶
To enable GL3 shader filtering and keep movies working, create a mod under /userdata/roms/sonic-mania/mods/GLShaders/. Copy the RSDKv5/Shaders folder into mods/GLShaders/Data/ and add a mod.ini containing:
Name=GLShaders
Description=GL3 shaders to enable filters and stuff
Author=Ducky
Version=1.0.0
TargetVersion=5
This ensures the port loads the proper shader packs.
Emulators¶
Sonic Mania¶
The sonic-mania binary honors Quick Menu overrides and supports custom mods inside the mods/ folder. Use the Quick Menu or EmulationStation advanced options to tweak graphics, shaders, or controller mappings.
Controls¶
Sonic Mania supports both keyboard and controller input. Map jump and spin dash to your preferred buttons via the in-game control editor for the best precision.
Troubleshooting¶
- If the game complains about missing assets, verify
Data.rsdkis present and not renamed. - Delete
/userdata/system/configs/sonic-mania/andsaves/sonic-mania/to clear corrupted settings or saves.