Triforce¶
Overview¶
Introduced in 2003 by Namco, Sega, Nintendo, the Triforce was a arcade system. Its platform tag is triforce, arcade for proper filtering.
Technical specifications¶
- CPU: IBM PowerPC Gekko core at 485 MHz (GameCube-based) with a 256-bit SIMD unit.
- Memory: 24 MB of 1T-SRAM plus 16 MB of auxiliary texture RAM and 4 MB of embedded framebuffer memory.
- Display: ATI “Flipper”-derived GPU capable of 480p/720p tiled 3D polygons with hardware lighting and texture mapping.
- Sound: Custom Dolby Pro Logic II-capable audio pipeline with 24-bit PCM mixing derived from the GameCube architecture.
Supported ROM extensions¶
gcm, iso, gcz, ciso, wbfs, elf, dol, m3u
Emulators¶
- dolphin_triforce (dolphin_triforce) – Requires BR2_PACKAGE_DOLPHIN_TRIFORCE
Notes¶
Triforce is an arcade machine based on the GameCube's hardware. This build only supports certain games. Playable - Mario Kart GP 1, Mario Kart GP 2 (after loading save state). Intro - F-Zero AX, Virtua Striker 2002. Nothing - All other Triforce games.
Source data: REG Linux emulationstation/es-system/es_systems.yml